“One of the first things we realized is that evil and being a ‘bad guy’ are different things,” Mills said in an interview. Mills and Alexander banded together with like-minded souls to remake Space Quest II and King’s Quest III, but bubbling in the back of their minds was the idea to design a game similar to Quest for Glory from the unique perspective of a “bad guy.” Tierra, which had produced high quality remakes of King’s Quest I and II, attracted fans who believed they could take it upon themselves to design adventures in the same spirit as Sierra’s oldies. Produced by the indie dev group Infamous Quests, Quest for Infamy was spearheaded by Steven Alexander and Shawn Mills, who were regulars in the mid-2000s on the forums of Tierra, a fan game group now known as AGD Interactive. Starring a rascal named Roehm who finds himself stranded in the valley of Krasna after a romantic dalliance goes horribly wrong, Quest for Infamy’s story is a quest involving cultists, a cursed artifact known as the Eye of Jaagar, a corrupt town sheriff and plenty of opportunities for Roehm to save the day while making dirty jokes along the way. Quest for Infamy began life as a Quest for Glory-inspired fan game, and booting it up feels like a trip back to the ‘90s – aside from the fact that this time around, you’re playing as a magnificent bastard rather than a righteous do-gooder trying to be a hero.
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