![]() ![]() On Horatio’s journey for the power core, he will eventually reach Metropol, the city of glass and light. The puzzle in the game range from no-brainers to puzzles that will have you clicking everything on screen until something happens. ![]() He also constantly complains about his lack of arms, usually if you ask him to do something impossible, like pick up part of the ship. If you click on him, he will give a cryptic hint towards the solution to the puzzle, or if you bugged him to much, a sarcastic comment like, “Here’s an idea, let’s find some parts, build another robot, then ask HIM for advice!” will be yours. ![]() Crispin also functions as the in-game hint system. Your sassy companion Crispin is useful for more than just laughs his mag-lev allows him to get to places out of Horatio’s reach, such as when he pushes a lamp off a ledge so Horatio could grab it. This game is a loving callback to the old point and click adventure games, right down to the brain-bending puzzles and, “How was I supposed to know that?” moments. Along the way, you will meet a colorful cast of robots, such as the junk trader Leopold, the Humanist (Robot religion worshiping humans) robot Everfaithful, and the mentally scarred robot, Primer. Horatio reboots outside the ship and so begins your journey in the harsh wasteland. When Horatio confronts the robot, he is shot and the robot steals the power core. The game starts with Horatio working on his ship, the Uniic (pronounce: unique) when the ship suddenly is attacked by a mysterious robot. But you won’t be on you own in the human-less world you also have your sassy hovering ball, Crispin Horatio-built, Version 1. You play as one such robot, Horatio Nullbuilt, Version 5. This leaves behind their machines, sentient robots. In the world of Primordia, humanity has wiped itself out. Primordia is a loving throwback to old pixelated point and click adventure games. ![]()
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